Open Source WebRTC Media Server Comparison 2025–2026: LiveKit vs Janus vs mediasoup vs Jitsi
Compare LiveKit, Janus, mediasoup, and Jitsi for WebRTC in 2025–2026. Explore architecture, scalability, APIs, use cases, and the best fit.
Building a WebRTC application is relatively straightforward when two users need to communicate directly. The architecture becomes much more complex when your application needs to support group video calls, virtual classrooms, webinars, live streaming, recording, screen sharing, or thousands of concurrent participants.
This is where a WebRTC media server becomes important.
Instead of having every participant establish a direct connection with every other participant, a media server can receive and selectively forward audio and video streams. For many multi-party applications, this means using a Selective Forwarding Unit (SFU) architecture.
Among the most widely considered open-source options are LiveKit, Janus, mediasoup, and Jitsi Videobridge. All four can be used to build real-time communication products, but they take very different approaches.
So, which one should you choose in 2025–2026?
The answer depends less on which project is "best" and more on what you are building, how much control you need, what your engineering team already knows, and how much infrastructure you want to manage yourself.
Quick Comparison: LiveKit vs Janus vs mediasoup vs Jitsi
Feature
LiveKit
Janus
mediasoup
Jitsi
Architecture
SFU
Modular WebRTC server
SFU
SFU
Primary language
Go
C
C++ + Node.js
Java/Kotlin ecosystem
Abstraction level
High
Medium
Low
High
Developer experience
Excellent
Moderate
Excellent for custom systems
Excellent for conferencing
Open source
Yes
Yes
Yes
Yes
Self-hosting
Yes
Yes
Yes
Yes
Built-in conferencing product
No, platform-oriented
No
No
Yes
Custom media control
High
Very high
Very high
Moderate
Signaling
Built into platform
Plugin/API based
Application-defined
Jitsi ecosystem
Best suited for
Modern RTC platforms
Specialized RTC integrations
Highly customized RTC apps
Video conferencing
Learning curve
Low–moderate
Moderate–high
Moderate–high
Moderate
Best for developers wanting
Complete RTC infrastructure
Protocol/media flexibility
Fine-grained control
Ready-made conferencing stack
The biggest difference is architectural philosophy.
LiveKit provides a more complete real-time platform around its SFU.
Janus provides a modular WebRTC gateway where functionality is exposed through plugins.
mediasoup gives developers a low-level SFU module that can be embedded into a larger Node.js application.
Jitsi provides an open-source conferencing ecosystem built around Jitsi Videobridge.
What Is a WebRTC Media Server?
WebRTC itself provides the technologies required for real-time audio, video, and data communication between browsers and applications. However, peer-to-peer communication becomes increasingly difficult as the number of participants grows.
Consider a video meeting with five participants.
With a pure peer-to-peer architecture, each participant may need to upload media to multiple other participants. As the number of participants increases, the bandwidth and connection requirements can become impractical.
An SFU changes this model.
Each participant sends their media to the SFU. The SFU then selectively forwards the required streams to other participants.
The server generally does not need to decode, mix, and re-encode every video stream. This makes SFUs attractive for applications where low latency and individual stream control are important.
SFU vs MCU
Two common approaches are:
SFU — Selective Forwarding Unit
Receives media streams and forwards selected streams to participants.
MCU — Multipoint Control Unit
Receives, decodes, mixes or composites streams, and sends processed output back to participants.
For modern multi-party WebRTC applications, SFUs are often preferred because they provide a strong balance between scalability, latency, and control.
1. LiveKit
LiveKit is an open-source WebRTC SFU designed as a broader real-time communication platform.
Its architecture is particularly attractive to teams that want to build applications around rooms, participants, tracks, data, recording, streaming, and real-time interactions without implementing every media infrastructure component themselves.
LiveKit's SFU is written in Go and uses Pion's WebRTC implementation. Its architecture is designed for horizontal scaling, with Redis used for distributed multi-node deployments.
Where LiveKit stands out
LiveKit provides a relatively high-level development experience compared with lower-level media frameworks.
It provides SDKs and infrastructure around the core media layer, making it easier to build products such as:
- Video conferencing platforms
- Virtual classrooms
- Telehealth applications
- Real-time collaboration tools
- Interactive live streaming
- Voice applications
- AI-powered voice and video agents
Another important advantage is its growing AI-oriented ecosystem.
LiveKit provides an Agents framework for building real-time AI agents that can participate in rooms and process audio, video, and other events.
LiveKit advantages
- Strong developer experience
- Modern SDK ecosystem
- Open-source server
- Self-hosting support
- Horizontal scaling
- Strong support for real-time audio, video, and data
- Suitable for AI-powered real-time applications
- Good fit for teams that want a relatively complete RTC platform
LiveKit limitations
LiveKit is opinionated.
That is not necessarily a disadvantage, but teams requiring extremely low-level control over every part of their media architecture may prefer mediasoup or Janus.
LiveKit also introduces more platform-level concepts than a minimal media server.
Choose LiveKit when
Choose LiveKit if you want to build a modern real-time product without assembling every component of your WebRTC infrastructure yourself.
It is particularly attractive when developer productivity, SDK support, scaling, and real-time AI capabilities are important.
2. Janus
Janus is one of the longest-established open-source WebRTC server projects in this comparison.
It is designed as a general-purpose WebRTC server and uses a plugin architecture. This makes Janus particularly interesting when your application needs specialized media or protocol functionality rather than a complete pre-built conferencing platform.
Janus is written primarily in C and is designed around a modular architecture.
How Janus works
Instead of forcing every application into one predefined model, Janus exposes functionality through plugins.
Depending on the application, developers can use different Janus plugins for capabilities such as:
- Audio/video rooms
- SIP integration
- Streaming
- Video rooms
- Recording-related workflows
- Custom WebRTC gateways
This makes Janus particularly useful when interoperability is a major requirement.
Janus advantages
- Mature WebRTC project
- Highly modular architecture
- Extensive plugin ecosystem
- Strong media-level control
- Useful for specialized WebRTC gateways
- Good interoperability potential
- Suitable for custom infrastructure
Janus limitations
Janus is not designed to be a complete application framework.
You will generally need to build more of the surrounding application yourself, including application logic, signaling workflows, authentication, user management, and product-specific functionality.
Its lower-level nature can also mean a steeper engineering curve for teams that simply want to launch a video conferencing product.
Choose Janus when
Janus is a strong candidate when your project needs:
- SIP or telephony integration
- Specialized WebRTC gateway functionality
- Custom media workflows
- Protocol interoperability
- Fine-grained control over the media infrastructure
If your team has strong systems and real-time media expertise, Janus can be extremely flexible.
3. mediasoup
mediasoup takes a different approach.
Rather than being a complete standalone conferencing platform, mediasoup is a low-level SFU implemented as a Node.js module with a C/C++ media worker.
This distinction is extremely important.
mediasoup is designed to become part of your application rather than being the application itself.
Its design intentionally leaves many application-level decisions to the developer.
What makes mediasoup different?
The project describes itself as an unopinionated Node.js module.
That means your application controls the surrounding architecture.
You decide:
- How signaling works
- How authentication works
- How users are managed
- How rooms are structured
- How application state is stored
- How APIs are designed
- How your frontend communicates with the backend
- How business logic interacts with the media layer
This makes mediasoup particularly attractive to product engineering teams that want maximum architectural control.
mediasoup advantages
- Very flexible
- Low-level API
- Excellent Node.js integration
- Strong control over media
- Supports simulcast and SVC
- Supports WebRTC and plain RTP
- Signaling-agnostic
- Suitable for custom communication products
- Strong fit for JavaScript/TypeScript backend teams
mediasoup limitations
The flexibility comes with additional engineering responsibility.
You are not simply installing mediasoup and receiving a complete conferencing application.
Your team needs to design and build the surrounding platform.
That can include:
- Signaling
- Authentication
- Room management
- User management
- APIs
- Scaling logic
- Monitoring
- Recording workflows
- Application-specific infrastructure
Choose mediasoup when
mediasoup is a particularly good option when your team wants to build a highly customized WebRTC product and already has strong Node.js or TypeScript expertise.
For a product company that wants complete control over its architecture, mediasoup can be an excellent foundation.
4. Jitsi Videobridge
Jitsi is somewhat different from the other three because it represents a broader open-source conferencing ecosystem.
At its core is Jitsi Videobridge (JVB), an SFU responsible for forwarding audio and video streams.
Jitsi also includes surrounding components such as Jitsi Meet and Jicofo, which together provide a more complete conferencing solution.
Where Jitsi stands out
If your primary requirement is to launch a conferencing solution rather than build an entirely custom RTC architecture from scratch, Jitsi is particularly compelling.
The ecosystem already provides many capabilities associated with video conferencing, including:
- Multi-party meetings
- Screen sharing
- Audio and video
- Chat
- Conference management
- Recording and streaming integrations
- Telephony integrations through the broader Jitsi ecosystem
Jitsi advantages
- Mature open-source conferencing ecosystem
- Complete conferencing application available
- Jitsi Videobridge is an SFU
- Strong community
- Self-hosting support
- WebRTC compatible
- Suitable for branded conferencing solutions
- Useful when time-to-market is important
Jitsi limitations
Jitsi is more opinionated than mediasoup.
If you need to create a completely different real-time communication product with unusual media workflows, you may find mediasoup or Janus more flexible.
Jitsi is particularly strong when your product resembles a conferencing platform.
Choose Jitsi when
Choose Jitsi when you want:
- Video conferencing
- Virtual meetings
- Open-source conferencing infrastructure
- A faster path to a working conferencing product
- Self-hosted meeting infrastructure
- An established conferencing ecosystem
LiveKit vs Janus vs mediasoup vs Jitsi: Detailed Comparison
1. Developer Experience
Winner: LiveKit
LiveKit generally provides the most platform-oriented developer experience.
Its SDKs and surrounding infrastructure reduce the amount of media infrastructure developers need to assemble themselves.
mediasoup comes next for teams comfortable with Node.js and real-time media architecture.
Jitsi is excellent if your application fits the conferencing model.
Janus provides enormous flexibility but requires more low-level understanding.
Ranking
- LiveKit
- Jitsi
- mediasoup
- Janus
2. Customization
Winner: mediasoup
If customization is your highest priority, mediasoup is difficult to beat.
Its low-level API and application-embedded architecture allow developers to design their own signaling and product architecture around the media layer.
Janus is also highly flexible, particularly for specialized media and gateway scenarios.
LiveKit provides substantial customization but follows a more opinionated platform architecture.
Jitsi is generally the least attractive option when the application needs to depart significantly from the conferencing model.
Ranking
- mediasoup
- Janus
- LiveKit
- Jitsi
3. Video Conferencing
Winner: Jitsi
For traditional video conferencing, Jitsi has a major advantage because it is not merely a media server.
The broader ecosystem already provides the components required for a conferencing experience.
LiveKit is a strong alternative when you want to build your own conferencing product and own the application experience.
Ranking
- Jitsi
- LiveKit
- mediasoup
- Janus
4. Custom Product Development
Winner: mediasoup / LiveKit
The choice depends on how much infrastructure you want to own.
Choose mediasoup when you want maximum control.
Choose LiveKit when you want a more complete RTC foundation and faster product development.
Ranking
- mediasoup
- LiveKit
- Janus
- Jitsi
5. Interoperability and Specialized Media Workflows
Winner: Janus
Janus is particularly strong when the WebRTC server needs to operate as a gateway or connect different real-time communication technologies.
Its plugin architecture makes it useful for specialized integrations.
Ranking
- Janus
- mediasoup
- LiveKit
- Jitsi
6. Time to Market
Winner: Jitsi / LiveKit
If you need a working conferencing product quickly, Jitsi can significantly reduce the amount of functionality you need to build from scratch.
LiveKit is attractive when you want a customized product but don't want to build your entire media infrastructure layer yourself.
mediasoup and Janus generally require more surrounding engineering.
Which WebRTC Media Server Should You Choose?
There is no universal winner.
The right choice depends on your product.
Choose LiveKit if:
- You want a modern WebRTC platform
- Developer experience matters
- You need real-time audio, video, and data
- You want self-hosting or managed deployment options
- You plan to integrate AI agents
- You need a foundation for a modern SaaS product
Choose Janus if:
- You need a modular WebRTC gateway
- SIP or telephony integration is important
- You need specialized media workflows
- Your engineering team wants low-level control
- Interoperability is a major requirement
Choose mediasoup if:
- You are building a highly customized RTC product
- Your backend is based on Node.js
- You want control over signaling and application architecture
- You need fine-grained media control
- Your team has strong WebRTC engineering expertise
Choose Jitsi if:
- Your primary product is video conferencing
- You want an open-source conferencing ecosystem
- You need a faster path to a working meeting platform
- You prefer a more complete solution rather than assembling everything yourself
What About Scalability?
It is tempting to compare media servers using a single "maximum users" number.
That is usually misleading.
The actual capacity of a WebRTC system depends on many variables:
- Number of participants per room
- Number of publishers
- Number of subscribers
- Video resolution
- Bitrate
- Codec
- Simulcast
- SVC
- Screen sharing
- Recording
- TURN usage
- Network bandwidth
- CPU
- Geographic distribution
- Number of rooms
- Room topology
- Infrastructure configuration
For example, a platform supporting thousands of mostly passive viewers has a very different architecture from a platform where hundreds of users simultaneously publish high-resolution video.
This is why benchmarking your actual workload is more valuable than relying on a generic "X users per server" claim.
SFU Architecture Matters More Than the Product Name
Choosing a media server is only one part of WebRTC architecture.
A production-grade system normally needs several additional components.
Client layer
Your web or mobile application handles:
- Camera and microphone access
- Device selection
- Video rendering
- Network adaptation
- User controls
Signaling layer
Signaling establishes communication sessions and exchanges information required to connect participants.
Media layer
The SFU handles media forwarding.
This is where LiveKit, Janus, mediasoup, or Jitsi Videobridge comes into the architecture.
NAT traversal
STUN and TURN infrastructure helps participants establish connections across different network environments.
Application backend
Your backend handles:
- Authentication
- Users
- Rooms
- Permissions
- Billing
- APIs
- Business logic
Observability
Production systems also need:
- Logs
- Metrics
- Quality monitoring
- Alerts
- Session analytics
- Infrastructure monitoring
This is why selecting a WebRTC media server should be treated as an architecture decision, not simply a library selection.
Open Source Does Not Mean Zero Cost
One of the biggest misconceptions about open-source WebRTC infrastructure is that the software itself is the entire cost.
It isn't.
Self-hosting an open-source WebRTC media server can eliminate licensing fees, but you still need to account for:
- Cloud infrastructure
- Bandwidth
- TURN servers
- Storage
- Recording infrastructure
- Monitoring
- DevOps
- Security
- Scaling
- Maintenance
- WebRTC engineering expertise
A small proof of concept may be inexpensive.
A globally distributed production communication platform is a very different proposition.
The total cost of ownership should therefore be evaluated before selecting a media server.
WebRTC Media Server Selection Checklist
Before selecting LiveKit, Janus, mediasoup, or Jitsi, answer these questions:
Product requirements
- Is this one-to-one calling?
- Multi-party conferencing?
- Live streaming?
- Webinar?
- Virtual classroom?
- Telemedicine?
- Social video?
- Enterprise collaboration?
Scale
- How many concurrent users?
- How many participants per room?
- How many simultaneous rooms?
- How many publishers?
- How many viewers?
Media requirements
- Audio only?
- HD video?
- Screen sharing?
- Recording?
- Broadcasting?
- Simulcast?
- SVC?
- RTMP/SRT/WHIP integration?
Engineering requirements
- What backend language does your team use?
- Do you need low-level media control?
- Do you want to build your own signaling?
- How much infrastructure can your team maintain?
Infrastructure
- Single region or multi-region?
- Self-hosted or managed?
- Kubernetes?
- Auto-scaling?
- Global TURN infrastructure?
- Dedicated media nodes?
Business requirements
- What is your expected growth?
- What is your infrastructure budget?
- Are compliance requirements involved?
- How much vendor or project dependency can you accept?
Final Verdict
There is no single for every application.
The decision is better summarized like this:
Your Requirement
Best Starting Point
Modern real-time communication platform
LiveKit
Highly customized RTC product
mediasoup
Specialized WebRTC gateway
Janus
Ready-to-use conferencing ecosystem
Jitsi
Maximum media-layer control
mediasoup / Janus
Faster product development
LiveKit / Jitsi
Node.js-centric custom application
mediasoup
Conferencing-first product
Jitsi
AI-powered real-time communication
LiveKit
SIP / gateway-oriented architecture
Janus
The most important takeaway is that LiveKit, Janus, mediasoup, and Jitsi solve different layers of the WebRTC problem.
If you need a complete real-time platform, LiveKit is an attractive starting point.
If you need a conferencing ecosystem, Jitsi is hard to ignore.
If you want to embed a low-level SFU into your own Node.js architecture, mediasoup offers significant control.
If your application requires a modular WebRTC gateway and specialized media integrations, Janus remains a strong option.
The right choice should ultimately come from your use case, media architecture, engineering capabilities, expected scale, and operational requirements rather than popularity alone.
Frequently Asked Questions
Which is better, LiveKit or mediasoup?
LiveKit is generally better when you want a more complete real-time communication platform and faster development. mediasoup is better when you need lower-level control and want to design more of the application architecture yourself.
Is LiveKit open source?
Yes. LiveKit Server is an open-source WebRTC SFU that can be self-hosted.
Is Janus a WebRTC media server?
Yes. Janus is an open-source, general-purpose WebRTC server designed around a modular plugin architecture.
Is mediasoup a media server?
mediasoup provides the media-server/SFU layer as a Node.js module backed by native media workers. It is intentionally not a complete conferencing application.
Is Jitsi a WebRTC media server?
Jitsi is a broader open-source conferencing ecosystem. Jitsi Videobridge is the SFU/media-server component responsible for forwarding conference media.
Which WebRTC media server is best for video conferencing?
Jitsi is a strong choice when you want an established open-source conferencing ecosystem. LiveKit is another strong option when you want to build a more customized conferencing product.
Which WebRTC media server is best for custom applications?
mediasoup is particularly well suited to highly customized applications because it provides a low-level, application-embedded SFU architecture. LiveKit is also a strong choice when you want more platform-level functionality out of the box.
Does an open-source WebRTC media server eliminate infrastructure costs?
No. Open-source software can reduce licensing costs, but production deployments still require infrastructure, bandwidth, TURN, monitoring, storage, operations, and engineering resources.
Conclusion
Choosing between LiveKit, Janus, mediasoup, and Jitsi is ultimately an architecture decision.
Start with your product requirements, define the media topology, estimate your traffic and concurrency, identify your integration requirements, and then evaluate the media server against those constraints.
The best WebRTC infrastructure is not necessarily the project with the most features. It is the one that gives your engineering team the right balance of control, development speed, scalability, and operational complexity for the product you are building.


